Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Fast and lightweight JavaScript game engine built on WebGL and glTF
Bringing large-language models and chat to web browsers. Everything runs inside the browser with no server support.
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
Run GPT model on the browser with WebGPU. An implementation of GPT inference in less than ~1500 lines of vanilla Javascript.
Bringing stable diffusion models to web browsers. Everything runs inside the browser with no server support.
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.
Building game development ecosystem for @ziglang!
A WebGPU-accelerated ONNX inference run-time written 100% in Rust, ready for native and the web
Paddle.js is a web project for Baidu PaddlePaddle, which is an open source deep learning framework running in the browser. Paddle.js can either load a pre-trained model, or transforming a model from paddle-hub with model transforming tools provided by Paddle.js. It could run in every browser with WebGL/WebGPU/WebAssembly supported. It could also run in Baidu Smartprogram and WX miniprogram.
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